![]() From the Capture Rate Formula, the greater the CurrentHP, the lower the capture rate, as the CurrentHP is subtracted from the other values in the formula. This value changes as the Pokémon takes damage or recovers HP, and has a minimum value of 1 before the Pokémon faints. Current HPĬurrrentHP is the HP a Pokémon has at a point in time. Consequently, the only value affecting the capture rate when comparing different MaxHP values is (1÷ MaxHP × 3), which becomes greater as MaxHP decreases. This is because the fraction ((CurrentHP × 2 × CatchRate × BallRate × Status#) ÷ (MaxHP × 3 )) becomes a constant (all other values are set) when CurrentHP equals MaxHP. Furthermore, if the Pokémon is at full health, then the opposite occurs and the lower the MaxHP, the higher the Capture Rate. For this to hold true, all other variables in the equation (BallRate, CatchRate, and Status#) must be kept constant when comparing Pokémon with different maximum HP. Therefore, the expression's result will have less of an impact when it is subtracted from the rest of the values in the formula. Since the maximum HP is in the denominator of the expression ((CurrentHP × 2 × CatchRate × BallRate × Status#) ÷ ( MaxHP × 3 )), the larger its value, the smaller the result of the expression. – ((CurrentHP × 2 × CatchRate × BallRate × Status# )÷ ( MaxHP × 3 ))] ÷ 256 Converting the equation into the following makes it more noticeable: Capture Rate = [(1÷ MaxHP × 3) + (CatchRate × BallRate × Status#) Determining a Pokémon's maximum HP while battling is very difficult however, thanks to RNG abuse, it's possible to calculate the MaxHP since the abuser knows the HP IV of the Pokémon he or she is attempting to catch.Īt first glance it may not be apparent, but the greater the Pokémon's maximum HP, the higher its Capture Rate. This value varies depending on the Pokémon's IVs and level. MaxHP refers to the maximum Hit Points (HP) of a Pokémon. The following is an analysis of the different variables involved in the Capture Rate equation along with some noticeable trends in the Capture Rate based on factors like MaxHP and the type of Poké Ball used on the Pokémon. This equation is applicable to both third and fourth generation games. Therefore, you must remember to round down any non-integers before performing the next action to obtain accurate results. Since Pokémon games use integers, it is necessary to round down any numbers obtained while using the formula this applies to all values obtained while calculating the final result (not just the final value). A Capture Rate of 1 or more denotes a guaranteed capture. The +1 and division by 256 make the Capture Rate a decimal, which can be multiplied by 100% to produce a percentage of capture. The equation is based on five variables that depend on the Pokémon and the Poké Ball used to catch it. The actual in-game formula is quite complex, so Community Member X-Act made a formula that produces nearly exact results: Capture Rate = (( 1 + ( MaxHP × 3 - CurrentHP × 2 ) × CatchRate × BallRate × Status# ) ÷ ( MaxHP × 3 )) ÷ 256 The Capture Rate Formula determines the probability of successfully capturing a Pokémon. The information in this article focuses on this formula and its application in third and fourth generation Pokémon games. This formula relies on values such as CatchRate, BallRate, and MaxHP to determine whether a specific Pokémon will be easily caught or will require some effort and patience on behalf of the player. The likelihood of capture for wild Pokémon depends on a built-in formula.
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